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PLO Starting Hands: The Nine Hand Classes, Ranked

9 hand classes that replace Hold'em's 169-hand grid

Pot-Limit Omaha has no 169-hand grid. With four hole cards, ranges are best understood through nine hand classes, every combination of pairing (unpaired, one pair, two pair) and suiting (double-suited, single-suited, rainbow). Here they are, ranked by how often the Button opens each.

Hand classes ranked by Button open frequency (100bb 6-max)
Hand class Button opens
Two pair, double-suited 100%
Two pair, single-suited 100%
Two pair, rainbow 87.2%
One pair, double-suited 85.8%
Double-suited, no pair 80.7%
One pair, single-suited 54.5%
Single-suited, no pair 43.3%
One pair, rainbow 34.1%
Rainbow, no pair 22.1%

Source: PLO+ solved ranges, 100bb 6-max cash.

Two forces decide a PLO hand's strength before rank ever enters the picture. Pairing determines how often you flop sets, two pair, and full houses; suiting determines your flush equity. A two-pair, double-suited holding sits at the top because it does both at once, which is why the Button opens it 100% of the time. A rainbow, unpaired collection of high cards sits at the bottom, opened barely a fifth of the time, because it makes nothing but one pair.

The ordering never changes by seat or stack. Later positions open every class more often and earlier positions less often, but a two-pair double-suited hand always outranks a single-suited one, which always outranks a rainbow one. Learn the ladder once and you can read any PLO range at a glance: find the row, then adjust up or down for position.

This is the single biggest mental shift for a Hold'em player moving to PLO. Stop grading four cards by their high card. Grade them by class first, pairing and suiting, and the rank only breaks ties within a class.

Put PLO theory into reps

PLO+ has solved ranges for every position and stack, a 4-card equity engine, and drills to build these reads at the table.

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